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MILESTEAD Run-powered nation builder
In development · Early access opening soon iOS & Android
The real-world strategy runner

Run routes.
Harvest places.
Build your nation.

Milestead turns your city into a living game board. Streets are divided into small hex cells, and each cell pays out the resource that matches its real land use — parks give timber, industrial blocks give metal, campuses give knowledge. Run through cells to harvest them, then spend the haul on buildings and new ages. Your phone stays in your pocket the whole time.

Get early access Pre-release

We're still building. One email when your early-access wave opens — no spam, no marketing list, unsubscribe anytime.

Coming soon to: Apple App Store Google Play Store
Milestead app icon: a lime hexagon with a road running through it, ending in a map pin
Your nation · Ancient Age H3 hex · ~65 m
Timber +12
Metal +8
Knowledge +5
Cells regrow Full stock back in 72 h
Land-use economy 6 resources Where you run decides what you earn
Progression 5 ages Ancient to Modern, no timers
Privacy On-device GPS Raw traces never leave your phone
Fair play 0 pay-to-win Miles are the only currency
How the game works

Designed for runners, engineered as a strategy game

No wait timers bought with credit cards. If your next upgrade needs timber, you lace up and go find trees.

Real places, real resources

Where you run is what you earn

Every hex cell pays out the resource matching its real land use. Plan routes around what your nation needs next — the upgrade screen tells you exactly what's missing.

  • Food Farmland, water
  • Timber Parks, forests
  • Metal Industrial, rail
  • Wealth Shops, commercial
  • Knowledge Campuses, libraries
  • Oil Fuel, energy (Industrial+)
Regrowing cells

Yesterday's loop pays less today

Harvested cells regrow linearly over 72 hours. Repeating one loop yields less and less, so your routes stay varied — new streets, new resources, new runs.

Cell stock after harvest Regrows over 72 h
Come back in three days for a full harvest.
Upgrades steer routes

The upgrade screen is your route planner

Every building shows exactly what the next level costs and what you're short on. One tap filters the map to cells holding that resource nearby. Spend, upgrade instantly — no timers, no speed-ups — and pick your next target.

Lumber Camp · Level 2 → 3 Needs 40 more Timber
Find Timber on map
Peaceful & private

Solo, calm, and yours

No combat, no territory to defend, no leaderboards to chase. Raw GPS traces stay on your device — only harvested cell IDs and quantities ever sync. Run public paths, stay aware, pocket your phone.

Safety reminder before every run
The core loop

Three steps from the pavement to the next age

Your current running routine, unchanged — except now every run builds something.

  1. 01

    Pick your next upgrade

    Open your nation and choose a building — or the next age. Costs are shown as owned-versus-needed, with exact shortfalls.

    Instant upgrades, no timers
  2. 02

    Run & harvest automatically

    Start a run and put the phone away. Passing through cells harvests them; audio and haptic cues report your gains.

    No screen taps mid-run
  3. 03

    Spend & advance

    Review the haul, spend it on buildings, and work toward the next age — which always needs knowledge, so routes keep varying.

    Progress saves permanently
Early access · iOS & Android

Ready to build your nation mile by mile?

Join the list for the earliest release wave. Founding runners get word first — and a say in what gets built.

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